AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Hex shards of fate race shard affinity11/3/2022 ![]() Then we were confronted by a map, allowing us to have conversations (in a very old-school, text-based manner) with characters we met, thereby taking on quests. Perhaps the coolest race is the Underworld Vennen, who are orcs mutated in a spiderish manner. Then there were four races for each faction to choose between, and six classes, including cleric, warlock, ranger and mage. The former, naturally, were the good-guys, and both have different special abilities which lead to fundamentally different play-styles (Underworld champions, for example, are good at shifting abilities around between cards, so are more difficult to second-guess). ![]() The first thing to do was to choose between the two factions on offer: Ardent and Underworld. We got stuck into the campaign from its beginning, and indeed the gameplay, while clearly sticking to the conventions of card games (and looking like a card game), also had the feel of an RPG. Thanks to the new PvE campaign, Hex: Shards of Fate has become a game which very effectively blurs the boundaries between trading card game and RPG. ![]() Gameforge’s thinking seems sound: currently, with only PvP on offer, there’s every chance that you’ll find yourself taking on a seasoned player before you’ve learned the most basic of ropes. #Hex shards of fate race shard affinity how toGameforge reckons that the arrival of PvE – essentially a string of dungeons that let players learn the essentials of Hex: Shards of Fate, such as how to build decks of cards, and the strategic subtleties that the game demands – will give players who aren’t already obsessed with TCGs an entry point. #Hex shards of fate race shard affinity updateThat’s because a major update has just brought a Player versus Environment (PvE) element to the game – previously it has only supported Player versus Player (PvP) play. However, that – publisher Gameforge fervently believes – is all about to change, and Hex: Shards of Fate may just have a shot at the sort of big-time appeal enjoyed by the likes of Hearthstone. But it has remained well below the mainstream radar, finding a constituency exclusively confined to connoisseurs of TCGs. After a notably successful Kickstarter campaign, which raised over $2 million, the game that has been hailed as the first Massively Multiplayer Online Trading Card Game (MMOTCG) has been available to play for while, weathering litigation from Wizards of the Coast – claiming it was a mere clone of Magic: The Gathering – in the process. If you’re already aware of the existence of Hex: Shards of Fate, it’s pretty safe to say you would describe yourself as – there’s no other way to put this – a bit of a geek. That sounds like the lawsuit, but I wonder how exactly the lawsuit affected the campaign release.With a new PvE element, massively multiplayer trading card game Hex: Shards of Fate is looking for a mainstream audience. Each release will also have more possible card/AI champion power interactions to test than the last as the card pool keeps growing.įinally, without going into specifics that you might be able to guess at, there were a few other major unexpected bumps in the road to campaign for us that are now thankfully in our past. ![]() ![]() That's exciting to read, but will things really go as well as they make them sound? There are other promised features to build, and new PvE content still requires programming and testing a lot of cards with strange, new effects. Please rest as assured as you possibly can that now that we have the major foundations in place, the rest will flow out much more quickly. So many of you have been waiting for so long for campaign to launch, and my biggest fear is that your biggest fear will be that it’s going to be another “forever” before another major update. ![]()
0 Comments
Read More
Leave a Reply. |